If you focus just on this part of the experience, you're set for a reasonably smooth ride. Crucially, it veers away from too much content that may cause performance issues - 25fps is indicative of the game's lower bounds. It's charming and pretty straightforward for Switch to tackle. ![]() You travel between islands and run errands for each character you meet. The game kicks off with fetch quests farming, collecting resources, and building structures from blueprints. Story content runs unlocked, typically in a 20-40fps - not ideal, but playable. Certain content pushes the game engine to extraordinary lengths - way past Omega Force's objectives for the main story. In extreme cases, Nintendo's hybrid console finds itself lurching beneath 10 frames per second while playing online user-made creations. Even as rudimentary blocks, every object has a brilliant glow, and especially in user-made worlds, it creates a beautiful aesthetic.īut yes, performance is an issue on PlayStation 4, but in particular on Switch. Not to mention the material-work is built to blend naturally with the lighting. ![]() Atmospheric cloud scattering features too, plus god rays streaking past cliffs at sun-down. We get proper, real-time shadows cast by characters as the sun travels its arc, from dawn to dusk. The anime style is a focus, and it's propelled by beautiful water shaders and caustic effects from the start. This is a wonderful game full of the charm that defines director Yuji Hori's other works, complete with a story that distances distance from its block-based inspiration.ĭeveloper Omega Force goes to town in its engine-work too. It's a game that oozes quality in so many ways, offering a full-bodied RPG campaign to follow through and extensive tools to build and even share worlds online. Here we have a truly beautiful game that combines the block-building mechanics of Minecraft with the colourful aesthetics and lore of Dragon Quest. ![]() Is Dragon Quest Builders 2 the worst performing game on Switch? And if so, why? Let's take a step back from those questions for a second.
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